Assassin’s Creed Chronicles India Review


With Assassin’s Creed games taking place in interesting locations like Rome and the Caribbean Islands, it was just a matter of time before Ubisoft’s historic stealth-action charter had an entry set in India. It’s finally here and it’s called Assassin’s Creed Chronicles India.

If the game’s screenshots didn’t give it away, this isn’t a brand new, 3D entry in the series complete with extensive open-world filled to the rim with side-quests and diversions. Rather it’s a 2.5D – 2D gameplay, with some design rudiments that allow you to move in the third dimension such as pillars you can hide behind – game in the style of Mark of the Ninja, or Assassin’s Creed Chronicles China, which released last year. Stealth and action games have deviated towards large, fully appreciated, genuine environments this generation, so the lively colours and locations of Assassin’s Creed Chronicles India make for a longed-for graphical change.

Much like the last Chronicles game, Assassin’s Creed Chronicles China, and unlike the 3D Assassin’s Creed releases, this game also disdains the present-day tussle between series’ two warring factions, the Assassins and the Templars, concentrating exclusively on a pre-Independence India. You play Arbaaz Mir, an assassin who recently stole back the Kohinoor diamond from the East India Company. Before you know it, your order has been robbed and your lover, abducted.

It might not be the most stimulated of setups, but it should have more than enough to keep you going. But it doesn’t. There’s a diverse absence of personality and detail that sets this apart from the annualised Assassin’s Creed games we know and for that we’re all the poorer. For the most part, Assassin’s Creed Chronicles India’s plot serves as a wafer thin excuse to run through a host of levels, sneaking past guards, and obstacles alike. Preferably without making a sound, much like last year’s fantastic Volume.

The game commands what your tactic should be towards a specific difficulty, making it a simple case of handholding – far more so than Assassin’s Creed Chronicles China. It’s unsuccessful considering that the 2.5D design does bring with it some interesting navigation elements such as being able to hide behind pillars and hang from ceilings. Although both games have many similarities, Assassin’s Creed Chronicles India feels less pleasant because of these criticisms.

Assassin’s Creed Chronicles India is at its best when you’re quietly moving unseen or slitting the throat of an enemy. The battle is concrete. Defeating soldiers with your sword is satisfying, as are assassinations. In motion, it feels like a modern take on the classic 2D Prince of Persia games. But as part of a series whose mainline entries are extensive with means that go above and beyond rudimentary sneakiness and combat, and allow for experimentation, Assassin’s Creed Chronicles India is a bit of a let-down.

Picture courtesy –¬†

by techtalks @TechTalks March 11, 2016 11:17 AM UTC


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