Batman: Arkham Knight Review
Batman: Arkham Knight is the closing episode in Rocksteady’s Arkham Trilogy. It’s superior and better looking than any Batman game that came before it.
Regrettably, it also has plenty of glitches, even on consoles where it sidestepped the complete train-wreck that was its PC release.
But before we get into those, let’s talk about what the positives of the game.
Batman: Arkham Knight is quite possibly the best looking video game on recent consoles at the moment. Gotham is a dark, gothic circus of shadow and light.
At a critical point in the game, the entire city changes in a really melodramatic way, and it looks even more remarkable. Batman is as smooth and scary as he’s ever been, soaring from rooftops and destroying packs of thugs. His slightly frayed cape flows as you soar across the night sky. Below, the swamped city of criminals pulsates.
As far as performance goes, this is as good as it gets.
Open-World Game Design
The open world configuration of the game is also fairly well designed. Assignments show up on a large dial as you unravel them, and you have an objectively strong picture of how many you have to do in each bracket to reach 100%. So as you take out militia bases, stop bank robberies, or find and destroy weapon reserves, you slowly complete and eventually work out each slice of the pie leading you closer and closer to 100% completion of the game.
The open world is not all fun and games, however. Even with its great composition, some things just get mind-numbing. You might love how relatively short-term, the Penguin and Two-Face tasks are. The Two-Face missions—stopping bank robberies—are some of the finest in the game. They are a great amalgamation of craftiness and fighting and a ticking clock. But they get over quickly while other, more boring, side missions take eternity.
High speed chases will be super fun at times and super exasperating at times. We are still doubtful how some of these tank-drivers can be so capable and fast. They do not look that fast but they give the Batmobile an infuriating run for its money.
Regrettably, the Batmobile takes up far too much of the game. It’s really the ancillary hero, and the entire game weakens because of it. Slivered back, toned down, and less important to progress, the Batmobile might have been a neat addition. As it stands, it makes the game far less entertaining than it could have been.
All in all, besides its catastrophic PC release Batman: Arkham Knight is a pretty slick game. It’s got some awesome story stuff, decent warfare, and an immensely beautiful Gotham to explore. The open-world is well planned, even if some missions are too mind-numbing.
Picture courtesy- gamepur.com
by techtalks @TechTalks August 18, 2015 12:18 PM UTC