Until Dawn Review
Until Dawn sticks to the usual horror film storyline: 10 friends for a much needed vacation to an isolated cabin in the mountains. After a joke that backfire, two of those friends vanish into the woods never to return. A year later, the remaining eight friends decide to head to the same cabin to seek closure of the presumed-dead friends. But that does not happen and they suspect a killer is stalking them.
The gameplay is divided into chapters and one chapter is a long as an episode of TV show. You do have some control on the characters, but most of the dialogues is scripted. If you choose one character, say X to be hostile towards Y character, be assured that later on Y will do nothing about saving X’s life.
Be assured along with the character, you too will be gripped by fear. The gameplay is designed to face your own fears it could be spiders, the dark or even needles. The game’s overall basis is that every choice you make to look for clues about, the masked stalker and to what happened a year back, will create your own distinctive story.
The game repeats several slow survival horror games by allowing you walk to explore areas and find evidences. “Until Dawn” also has “quick time events,” where you must swiftly press the correct button as per the directed prompts to carry out a dangerous rock climb or run when in danger. These interactions keep you invested in the game, laying horror movie tension on top of your own skill and decisions.
Big part of Until Dawn’s diverging plot: Every one of the eight main characters can get killed by the end. You can either have survivors or no all dead in the end, subject to the choices you make. And trust us it is difficult to keep everyone alive. Developer Supermassive Games declares that every player will have a diverse experience and etch a different story, but it’s actually a bit of a rip-off.
It is good game if you are looking for interactive horror game. Super massive Games has succeeded at having creepy settings and have your heart race. It has gory killings that will make you put your controller down. You will love and hate the game at the same time.
Due to the game’s concentration on the Butterfly Effect, where one choice – even the insignificant ones – will affect have a major effect on your game, what you do with one character may disturb another later on.
You can even view all your options in the game menu by pressing R1, along with all the clues you have collected. The choices you make will be displayed in the front on your character on-screen, with you only having to tip the right stick towards the option you want to select. That spans from the route you choose when running from the stalker, choosing to hide or to run or making the choice between lying and speaking the truth.
Picture courtesy- trustedreviews.com
by techtalks @TechTalks November 2, 2015 12:47 PM UTC